![]() ![]() ![]() After that, things slowly begin to rack up until you’re dealing with the real life versions of the monsters in the card game. You end up getting the card game banned at school, and everyone blames you for the incident. Pretty soon however, things begin to go downhill from there. #Guild of dungeoneering ost tv#You find out about the game like most people used to, by watching your favorite TV show about the subject, and being handed some cards by a kid on the bus to use. You start as a kid named Jess, as you’re about to start your life at a brand new school. Call me shallow, but with a video game I want some sort of story hook, and boy did I get it with this game. I’ve been reluctant to try card based games in the past, since they usually just revolve around the card game and don’t have anything else to draw me in. After falling out of love with Yu-Gi-Oh, I’ve been trying to find something else to capture that feeling that it once had for me. So when I got the opportunity to review Cardpocalypse, I jumped at the chance. From Magic, to Yu-Gi-Oh, and even the Pokemon TCG. Then, you need to have good luck to get decent gear to make your character strong enough to beat the boss, which goes back to having good combat luck.I’m a massive fan of card games. Then, in combat, you have to have good luck since the combat is entirely card based, so you can get crappy draws or your opponents can get amazing draws, both of which can kill your adventurer very quickly. You have to be lucky to get good dungeon cards instead of just high level monsters. There is just way too much luck involved. It’s an interesting idea, but the game just isn’t that fun. You place rooms, monsters, and loot in rooms in an attempt to lure the adventurer towards the quest objective and hopefully the adventure is strong enough to survive. Instead, you are given random dungeon cards that you use to build the dungeon around the adventurer. In the dungeons, you don’t directly control the adventurers. #Guild of dungeoneering ost upgrade#Then you spend the gold they bring back to upgrade the guild hall and send more adventurers to their doom. Guild of Dungeoneering revolves around building up a guild of adventurers and sending them into dungeons to complete quests for you. I understand the inspiration for Guild of Dungeoneering and the devs made certain design decisions, but that still doesn’t make it a great game. It’s trying to play off of the popularity of Darkest Dungeon and provide a rogue-like experience where you send adventurers into dungeons and the reap the reward of their (probable) sacrifice. I know what Guild of Dungeoneering is trying to do. If you are a fan of Metroid-vania style games or are looking for a difficult “old school” game in general, I would definitely recommend giving Odallus a shot. The tone and feel of the game feel so much like a retro game that the nostalgic graphical setting fits right in. But after playing with the option on and off I found myself having a better experience with the setting enabled. At first I was put off because the purposeful graphical downgrade seemed silly at best. There is a graphical setting which makes your nice high definition monitor look like a curved CRT TV. Many modern games that try to be retro risk going over the top, and Odallus is no different. Also, most enemies won't respawn every time they move off screen, so exploration is slightly easier than in the "good old days." There are plentiful checkpoints spread across the maps and getting a "game over" isn’t as brutal as most old school games. I can say without shame that I used that technique on at least one boss fight.Īlthough Odallus is heavily inspired by retro games, it hasn’t completely forgone some of the technical advantages of modern games. Also, like some retro game bosses, it is easier to just wail on the enemy instead of trying to dodge all of their attacks. The boss fights themselves follow the retro formula of having simple patterns that you must learn to defeat them. Some of the stages themselves can be difficult to overcome by themselves, but then you add bosses and minibosses into the mix. Those familiar with the NES Castlevania games will feel right at home and have a much easier time with the game than those accustomed to modern games, since Odallus is brutally difficult. Each area has at least 4-5 secrets that will have you scouring every dark corner of the zone. You run around battling monsters and exploring a large world filled with secrets - and I mean FILLED with secrets. Odallus is what can be best described as a "throwback game." It obviously draws most of its inspiration from the classic Castlevania games and provides a very similar experience. ![]()
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