![]() ![]() Attack Left Option ¶Īn option that may be used in certain multiplayer variants. A creature „is attacking alone” if it’s attacking but no other creatures are. See rule 508, "Declare Attackers Step." Attack Alone ¶Ī creature „attacks alone” if it’s the only creature declared as an attacker during the declare attackers step. A creature can attack a player or a planeswalker. To send a creature into combat offensively. To move an Aura, Equipment, or Fortification onto another object. Cards that were printed with that text have received errata in the Oracle card reference to say „at the beginning of the end step” or „at the beginning of the next end step.” See rule 513, "End Step." Attach ¶ See rule 702.131, "Assist." At End of Turn (Obsolete) ¶Ī trigger condition printed on abilities that triggered at the beginning of the end step (which is not the last thing to happen in the turn). See rule 510, "Combat Damage Step." Assist ¶Ī keyword ability that lets another player help you pay for a spell. To determine how an attacking or blocking creature will deal its combat damage. Cards and mechanics from the Unstable set aren’t included in these rules. See rule 702.130, "Ascend." Assemble ¶Īssemble is a keyword action in the Unstable set that puts Contraptions onto the battlefield. Ascend ¶Ī keyword causing a player to get the designation of the city’s blessing once they control ten permanents. Text used to indicate that the game, for some specific purpose, treats a condition as true even though it’s not. See rule 301, "Artifacts." See rule 205.3g for the list of artifact types. See rule 301, "Artifacts," and rule 305, "Lands." Artifact Type ¶Ī subtype that’s correlated to the artifact card type. Artifact lands can only be played as lands, not cast as spells. See rule 301, "Artifacts," and rule 302, "Creatures." Artifact Land ¶Ī combination of artifact and land that’s subject to the rules for both. See rule 301, "Artifacts." Artifact Creature ¶Ī combination of artifact and creature that’s subject to the rules for both. See rule 904, "Archenemy."Ī player in an Archenemy game who is playing with a scheme deck.Ī card type. Archenemy ¶Ī casual variant in which a team of players faces off against a single opponent strengthened with powerful scheme cards. See Active Player, Nonactive Player Order. See rule 702.11, "Hexproof." Any Target ¶Ī spell or ability may require „any target.” „Any target” is the same as „target creature, player, or planeswalker.” See rule 114.4. See rule 407, "Ante."Ī keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.85, "Annihilator." Ante ¶Ī zone used only when playing „for keeps.” ![]() Annihilator ¶Ī keyword ability that can make a creature particularly brutal when it attacks. See rule 702.37, "Amplify." Anchor Word ¶Ī word that precedes one of two abilities a permanent may enter the battlefield with. See rule 117, "Costs," and rule 601, "Casting Spells." Amplify ¶Ī keyword ability than can have a creature enter the battlefield with +1/+1 counters on it. See rule 811, "Alternating Teams Variant." Alternative Cost ¶Ī cost a spell may have that its controller can pay rather than paying its mana cost. See rule 602, "Activating Activated Abilities." Alternating Teams Variant ¶Ī multiplayer variant played among two or more teams of equal size. To put an activated ability onto the stack and pay its costs, so that it will eventually resolve and have its effect. See rule 702.129, "Afflict." Aktywny gracz (Active Player) ¶ See rule 702.40, "Affinity." Afflict ¶Ī keyword ability that makes the defending player lose life for blocking. See rule 117, "Costs," and rule 601, "Casting Spells." Affinity ¶Ī keyword ability that reduces how much mana you need to spend to cast a spell. Additional Cost ¶Ī cost a spell may have that its controller may pay (or, in some cases, must pay) in addition to its mana cost to cast that spell. The team whose turn it is in a game using the shared team turns option. This rule is modified for games using the shared team turns option see rule 805.6. See rule 702.63, "Absorb." Active Player, Nonactive Player Order ¶Ī system that determines the order by which players make choices if multiple players are instructed to make choices at the same time. Absorb ¶Ī keyword ability that prevents damage. See rule 701.25, "Abandon." Ability Word ¶Īn italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. To turn a face-up ongoing scheme card face down and put it on the bottom of its owner’s scheme deck. Słownik słów kluczowych, podstawowych pojęć oraz slangu. ![]()
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